God-level game designer starts with scared crying anchor

Chapter 497 Brings Fear to Players



Chapter 497 Brings Fear to Players

Chapter 497 Brings Fear to Players

To make Dead by Daylight easier to pass the review, the game needs to be modified in settings, graphics and other elements, just like the original "PUBG Mobile".

The background setting of the original version of "Death by Daylight" is that the evil spirits use human hope as their food, so the evil spirits create illusions. These illusions are based on the scenes of tragic murders. , to avoid the butcher's pursuit.

There are 24 butchers in the game. They are all human beings, but they are also murderers who have committed crimes.

However, due to various reasons, after being captured by evil spirits, they suffered unimaginable torture, and finally completely lost their humanity and self-awareness, and turned into bloodthirsty killing machines, helping evil spirits harvest human souls.

"Death by Daylight" also has a subtitle - Death is not an escape.

It means "death is not liberation".

Whether the survivors are killed by the butcher, escaped from the survival door, or jumped into the cellar, they will return to the original place for a new round of reincarnation.

In this way, the evil spirit makes the survivors hope again and again, and falls into despair again and again. For the evil spirit, such hope is delicious enough.

This setting does seem a bit dark. Whether it is a survivor or a butcher, they are just playthings of evil spirits. No matter how bloodthirsty and killing, no matter how hard you try to survive, it will only start another cycle of despair.

Xun Ze intends to retain the setting of evil spirits, but evil spirits no longer feed on human hopes, they are more like indescribable things, and their mere existence will cause certain pollution to human beings.

When this pollution is too serious, it will cause great harm to people's body and mind.

So humans have developed a way of purification, which is to let people enter the illusion and face the pursuit of pollution.

Since pollution has no specific form, it will appear in the form of various butchers. As long as it can escape the pursuit of the butcher, part of the pollution can be removed.

Even if unfortunately killed by the butcher, it will not belch directly, but the pollution removed will be less.

Although it is impossible to completely purify pollution, at least it can alleviate the damage caused by pollution, and life is still full of hope.

As for the graphics in the game, try not to be too bloody.

For example, when a butcher attacks a survivor, he should not be too bloody. He can replace the splashed blood with viscous materials such as oil. The external explanation is that this is an illusion, and things in reality will have certain distortions.

The butcher's sacrifice to the survivors is not hung directly on the iron hook like meat, but directly tied to a chair, so that the scene will not look too bloody, and the captured players will not be hanged. Uncomfortable, but not scary.

The graphics and settings have been greatly changed, but Xun Ze doesn't want to make changes to the horror atmosphere of the environment, otherwise "Dead by Daylight" will be farther and farther away from horror games.

After the background setting is finalized, the next step is to set the butcher. There are 24 butchers in the original game, and Xun Ze plans to move them all over. .

A trap killer who can lay traps; a ghost killer who can walk in the world of ghosts through the death knell of a skull; a chainsaw killer who can knock survivors to the ground in one fell swoop.

There are also nurses who can teleport regardless of obstacles; witches who can set ghost traps; doctors who can electrotherapy survivors; hunters who can throw throwing axes.

A clown who throws poisonous wine and produces poisonous mist; a wraith who can become invisible and move faster; a wild and violent army; a plague that can infect survivors.

Oni Warriors with a large attack range; Death Gunners who can shoot survivors from a distance and drag them over; Blighters who are good at rampage; Siamese twins who play two roles.

And a trickster with agility who can throw throwing knives.

There are as many as 24 butchers, and there are also many survivors. There are a total of 27 people to choose from, and each survivor has its own exclusive skills.

Skillful use of skills can gain more vitality in the unfavorable situation of being hunted down by the butcher.

Whether you are a butcher or a survivor, you need to upgrade your level to obtain exclusive skills.

比如在5、10、15级会解锁额外的技能位,30、35、40级会解锁角色的专属技能还有传承等。

After unlocking the skill inheritance, other characters can also use the skill.

In addition to skills, survivors can also use props to survive.

For example, medical kits. After getting the medical kits, survivors can heal themselves or their injured teammates.

The toolbox can be used to repair the generator, or destroy the chair of the sacrificial survivor.

The flashlight can "blind" the butcher, causing the butcher to lose his vision or save his teammates caught by the butcher, but there are certain risks in using the flashlight.

The flashlight is only effective if it is aimed at the butcher's face. At this time, if the butcher reacts quickly enough to look up at the sky or look down at the ground, he can avoid being blinded.

At this time, the distance between the survivor and the butcher is not far, and it is very likely that the butcher will cut him down. If the blood volume is not healthy, he will fall to the ground directly.

In addition to flashlights, Xun Ze also plans to add firecrackers, which are down-to-earth props. Fireworks and firecrackers cannot be set off in many places now, so let the players have fun in the game!

In the computer version of "Dead by Daylight", the butcher has the No.1 perspective, while the survivors have the third-person perspective, which allows the survivors to have a wider field of view and allows the survivors to find the butcher faster.

After all, the butcher moves faster than the survivors. If the butcher cannot be found in time, he will easily be caught up by the butcher and knocked to the ground.

However, in the virtual warehouse version of "Death by Daylight", in order to pursue authenticity as much as possible, whether it is a butcher or a survivor, it is the No. 1 perspective.

In this way, the disadvantages of survivors will become even greater. Xun Ze intends to improve the five senses of survivors in the virtual warehouse version, so that they have better vision and hearing.

It is convenient for survivors to find the approaching butcher more easily, and at the same time slightly increases the blood volume of the survivors. Unless they encounter a butcher with special abilities, they will not be cut down in one or two hits.

There are many maps in "Death by Daylight", and each map has its own characteristics. Xun Ze intends to keep all these maps and add some linkage maps.

The terrain of each map is not static, or in addition to certain fixed buildings, other buildings will be randomly generated, making each confrontation full of variables.

For example, in the farm map, several new houses will be randomly generated. They are located in different positions and have different structures. Some houses in the computer version only provide a bunker or the like.

But in the virtual warehouse version, all randomly generated rooms can be entered and interacted with.

Of course, in the official game, the content contained in it must be more than what Xun Ze has recorded so far, and there are still many details that need to be added.

But it doesn't matter, the big framework has been built, and the next step is to create a different horror world for players.

After finishing the design draft, Xun Ze couldn't help laughing and said, "Let's bring fear to the players!"

When Xun Ze finished speaking, many players and streamers suddenly felt a chill, but they didn't know exactly what was going on.

 Ask for subscription, ask for tickets, ask for favorites.thanks everyone.

  

 

(End of this chapter)


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